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AI Insights · Timothy · January 2025

Top 5 Boat Games in Europe: Q4 2024 Performance Overview

Explore the performance trends of the top 5 boat games on the unified platform in Europe during Q4 2024, highlighting key metrics like downloads, revenue, and active users.

Top 5 Boat Games in Europe: Q4 2024 Performance Overview

In the fourth quarter of 2024, the top boat games in Europe displayed diverse trends in downloads, revenue, and active users on the unified platform. Here’s a closer look at their performance:

Cruise World! from Supercent, Inc. saw a significant spike in weekly downloads, peaking at around 91K in late October. This was mirrored by a rise in active users, which climbed steadily to over 207K by the end of December. Revenue also experienced a high point in late October at $1.3K before gradually declining.

My Cruise by EYEWIND LIMITED maintained a steady revenue stream, starting at approximately $8.8K and closing the quarter at $6.3K. Downloads showed a downward trend overall, while active users fluctuated, ending with over 401K users.

Ship Simulator: Boat Game from Azur Interactive Games Limited experienced a resurgence in late December, with weekly revenue rising to nearly $3K. The game also saw a notable increase in downloads and active users during the same period.

Virtual Regatta Offshore recorded a substantial peak in revenue in early November, reaching $595K. Downloads peaked at 124K during this time, and active users followed a similar trend, culminating at over 923K.

Submarine Jump! by Kwalee Ltd saw a gradual increase in downloads towards the end of the quarter, reaching over 52K. Active users also rose significantly, peaking at approximately 94K by late December.

These insights, sourced from Sensor Tower, highlight the dynamic nature of the mobile gaming market. For more detailed analytics and trends, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2025